Ordered by the problem the school needs to solve.
Fire, traffic, drowning prevention, anti-bullying, anti-abduction, anti-fraud — just turn to the group for whichever one is missing.
From fire safety, traffic safety and drowning prevention to anti-bullying and anti-abduction — each safety education task the school needs, mapped item by item.
A narrow stairway and corridor set is built on site; entering it, visitors see what correct and incorrect behaviour in a crowd leads to, and with the software content they learn why stampedes happen, how to prevent them, and the basics of self-rescue, mutual rescue and rescuing others.
Adolescence is a critical period for forming values. Good role models convey positive values and help shape the right orientation. The system collects outstanding students from participating schools; click to read their stories and learn positive outlooks on life and values from them, encouraging young people to follow such examples, study hard, keep improving and become a better version of themselves.
Through human-machine interaction and a fun spinning-wheel display wall, visitors learn about the consequences of fourteen types of undesirable behaviour on campus, build sound social values and avoid going astray.
Using VR technology, visitors experience VR fire escape, earthquake escape, traffic safety, anti-cult awareness and other content, feel hazards and disasters first-hand, understand the risks that may exist on campus and build awareness of disaster prevention and safety.
The reading booth is a relatively self-contained, enclosed or semi-enclosed space. Visitors step inside, take a seat, pick up the microphone, tap the screen to choose a passage or a song, express their feelings, and try using their voice to manage emotions and release inner pressure for a healthier, more balanced life.
Combining advanced facial recognition with interactive experience design, the system analyses expression data in real time and automatically captures the most valuable moment when every face in frame is smiling. It supports 1 to 5 people in frame for a shared shot, offers at least three photo display modes on the large screen, and provides smart photo processing and instant printing to meet high-load, fast-turnaround demand.
Content includes knowledge learning, case studies and interactive quizzes. Interactive quizzes can be updated or replaced. Knowledge learning: how to prevent a stampede, and the protective posture if you fall in a crowd. Case studies: five cases, including the stampede in Guangna Town, Tongjiang County, Bazhong City; the stampede at Yucai Middle School in Xiangtan City, Hunan Province; and the stampede at Yuying No. 2 Primary School in Changsha.
The core of the system is a tree-like sculptural structure bearing the character for “law” in various calligraphic styles. The software includes interactive learning on rejecting pornography, gambling and drugs, teaching on organised crime, and learning on juvenile crime prevention and self-protection; through interactive experiences and visual displays, visitors encounter and learn rule-of-law knowledge in a relaxed, enjoyable setting.
Ten scenarios including a park, a school, a police station and home, with 10 sets of multiple-choice anti-abduction questions; by choosing the right answers, visitors strengthen their anti-abduction awareness.
Using 2D animation and human-computer interaction technology, we produce anti-bullying learning videos. Content should include: a video on preventing campus bullying and a knowledge module on what to do when bullying happens.
Using 2D animation and human-computer interaction technology, we build a campus violence and terrorism experience system. It covers four modules: knowledge learning, real cases of violence and terrorism, a short knowledge quiz and safety videos.
The system covers domestic violence prevention knowledge, laws and regulations, case analysis and knowledge tests.
The system presents customised poster content; through motion-sensing interaction, visitors browse and watch real cases, are warned about the severity of serious and low-probability incidents, and are encouraged to join forces in preventing and addressing juvenile delinquency.
Two main sections: youth crime prevention and self-protection. Youth crime prevention: current situation analysis, crime prevention, family prevention, school prevention, social prevention, key case types, laws and regulations. Self-protection: mental health, physical safety, daily life, food safety, social practice, campus safety, information networks, outdoor activities, natural disasters.
Through simulated strikes + real-time pressure sensing + 3D injury demonstration + explanation of legal consequences, the system lets visitors feel directly what different levels of force do to the human body, and shows the legal liability the perpetrator bears. It is used in campus safety education, rule-of-law education bases and venues for the protection of minors.
From awareness to recognition to response. Suitable for school anti-fraud campaigns, the first lesson of the term and community outreach.
Using integrated sensing technology, AI interaction technology and a simulated telephone, learners master responses to eight types of telecom fraud: car-purchase tax refund fraud, online-shopping SMS fraud, flight-change fraud, points-for-phone-credit fraud, impersonation of police, prosecutors and courts, impersonation of acquaintances, investment fraud and micro-loan fraud.
On the home page, click Start to enter a simulated phone interface, choose WeChat, QQ or another social app, and chat interactively with simulated online contacts. Experience a range of online fraud scenarios — a friend asking to borrow money, impersonation, fake official accounts, fake charity appeals and fake purchasing agents — and learn how to protect yourself.
Through simulated mobile chats, visitors experience online task-rebate scams, game trading, predatory loans, phone buy-back scams, student-loan cancellation, training loans, online gambling, second-hand marketplace tricks, romance-and-investment scams, blockchain pet schemes and free-shopping fraud.
AI face-swap and voice-change experiences plus app-fraud simulations reveal real fraud processes, raise visitors' anti-fraud awareness and serve the purpose of anti-fraud communication. The app-fraud experience simulates telecom fraud via WeChat, QQ and Taobao, recreating scams involving acquaintances, games and paid task rebates; visitors click through the process, step by step fall into the trap, and finally see the amount they were defrauded of.
Using 2D animation and human-computer interaction technology, we build anti-fraud knowledge content. Each session randomly presents 20 questions worth 5 points each, 100 in total; questions, interface and background music can be changed to the customer's requirements.
Using 2D animation and wall-interaction technology, the software is triggered by tapping anywhere on the wall. Through sound effects and animated demonstrations it presents three blocks — the harm of information leakage, how leakage happens and preventive measures — alerting visitors, strengthening anti-fraud knowledge and capability and reducing fraud incidents.
It consists of three sections — anti-fraud knowledge, the gentle trap, and beautiful temptation. Visitors tap the touchscreen to select a module. Anti-fraud knowledge covers the age distribution of online fraud victims in China, victim age distribution by fraud type, and victim gender distribution by fraud type. The beautiful temptation section uses a camera to capture the visitor's video and audio and, with beauty filters and voice change, turns anyone wearing a wig into a 'beauty' — letting visitors see the layers of disguise in beauty filters and raising their awareness of online fraud.
Four participants can play four roles in a simulated fraud script. There are four scripts: «Ponzi scheme», «Beware of diploma mills», «Second-hand electronics buy-back fraud» and «Impersonating a manager».
Place sensing boxes for different fraud types in the sensing area; the screen then plays an awareness animation about that fraud method.
The telecom-fraud experience system and the anti-fraud quiz buzzer system are integrated into one unit, making multi-function learning more convenient. The simulated telecom-fraud system uses a simulated phone to help users master responses to eight major types of telecom fraud; the anti-fraud knowledge buzzer system uses competitive quick-answer rounds to strengthen awareness and prevent losses.
Operated by waving the arms, with motion sensing. The experience is a parkour-style game: meeting icons of fraud cases, players can choose to speed up and smash through them, taking anti-fraud measures while learning anti-fraud knowledge and responses.
Following on-screen prompts, participants perform physical actions. In scenario mode they can experience five fraud plots — weight-loss traps, high-paying jobs in Southeast Asia, impersonation of police and prosecutors, offline second-hand phone scams, and romance/investment scams linked to Myanmar — and see the two faces of the fraudsters, in public and in private.
We build an anti-fraud flip-book experience system covering at least: online loan fraud; fake-order rebate fraud; «pig-butchering» romance-investment fraud; impersonation of e-commerce or logistics support; impersonation of acquaintances or managers; impersonation of police, prosecutors and courts; fake investment fraud; fake shopping fraud; «cancelling your campus loan» fraud; fake in-game trading fraud;
Designed around immersive motion-based interaction in VR scenarios plus simulated teaching points.
The software has three knowledge sections — classic cases, anti-fraud quizzes and anti-fraud videos — and combines local or classic telecom-fraud cases for viewing and analysis, so users learn common fraud tactics and stay alert.
The experience system is an endless-runner style game. When players meet icons of fraud cases, they can speed up, smash or break them, taking anti-fraud measures and learning about fraud prevention and how to respond.
Includes photo and signature keepsakes: after the anti-fraud learning, visitors can take a photo in front of the screen or write their reflections on it and save them.
The system supports several participants at once. Visitors learn anti-fraud knowledge in a quiz format, see right/wrong feedback after confirming their answers, and are ranked by score at the end, with the highest scorers entering the leaderboard!
Classic fraud cases introduce common scam patterns; visitors can watch anti-fraud videos and take short quizzes to strengthen their awareness.
By analysing how typical telecom-fraud cases evolved over the years and digging into their root causes, it shows the evolution of telecommunications, the evolution of fraud tactics and the characteristics of telecom fraud.
Through on-demand interactive animations, it helps visitors recognise fake base stations, tell them apart, understand their harm and learn countermeasures against them.
Explains the usual scripts, target groups, main characteristics, prevention methods and correct responses after being defrauded for each type of fraud, reminding the public to stay alert and avoid being scammed.
Explains the usual scripts, target groups, main characteristics, prevention methods and correct responses after being defrauded for each type of fraud, reminding the public to stay alert and avoid being scammed.
Two modules: video awareness and case analysis. In the video module, viewers can watch «Elder Fraud Prevention Guide», «Common Elder Fraud Tactics» and «Serial Elder Fraud», to see fraud methods and prevention measures at a glance; in the case analysis module, illustrated case studies of elder fraud, online fraud and other typical cases analyse fraud techniques and response strategies in depth, helping older people raise their fraud awareness and ability to tell scams apart.
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